How to Play Mahjong Step by Step Guide


Mahjong
How to Play Mahjong Step by Step Guide
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The process of playing a mahjong game step by step may be so complicated that you feel confused and don’t know where to start from, let alone play it well. The following article provides you with everything you need to know in order to learn the game quickly and enjoyably, in what we call the Mahjong process step by step.

Part1 Learning About the Game

Examine the tiles.

A Mah Jongg set consists of 144 tiles.

A symbol or a Chinese character can be found on each tile. When playing Mah Jongg, your goal is to make combinations out of these tiles. The following items should be included in your Mah Jongg set:

4 sets of 36 bamboo tiles, numbered

1-9 36 Chinese Character tiles, 4 sets of 1-9 36 Circle tiles, 4 sets of 1-9 12 Dragon tiles (four red, four green, and four white).

There are 16 wind tiles in all, four for each wind direction (North, South, East, and West)

There are four flower tiles with numbers 1-4 on them.

There are four season tiles, numbered 1-4.

Learn the combination

Despite the fact that Mah Jongg has a large number of different tiles, there are only three types of tile combinations that you will be attempting to make as you play.

Chow: Is a set of three identical tiles of the same sort, such as three Chinese character tiles numbered 2, 3, and 4.

Pong: A set of three tiles, such as three number 2 Bamboo tiles, is used in Pong.s

Kong: A set of four tiles, such as four number 5 Circle tiles is known as Kong.

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Object of the game

Mah Jongg’s objective is to complete four Chow or Pong combinations OR a Kong combination plus two identical tiles. The round is won by the first player to do so.

A Mah Jongg game normally consists of 16 rounds, giving each player a chance to be the prevailing wind four times. When a player wins a round, they gain points, and at the end of 16 rounds, the one with the most points wins.

Part 2 Starting the Game

Assign each player a wind direction.

Assign each player a wind direction of North, South, East, or West before the game begins. The players will stick to this strategy throughout the game. You’ll cycle through the four winds as you play, so each round has its own wind.

Construct the four walls

On each side of the table, have each player stack 36 tiles (18 on top of 18) to construct a wall. Ensure that all of the tiles are face down.

Then, to form a square, push the walls together. These barriers serve as the game’s draw pile.

Roll the dice to select who will be the dealer

Allow each of the four players to roll both dice. The dealer for this round will be whoever rolls the highest number. The player sitting to the right of the dealer goes first and plays passes to the right.

Allow the dealer to handle the situation

The dealer must distribute 13 tiles from the wall to each player. The rest of the tiles can be kept in the centre of the table in a wall shape, and players can draw from the wall or the discard pile as they play.

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For this round, the player whose wind direction is dominant receives an extra tile. That player will receive 14 tiles in total, while the other players will receive 13.

Part 3 Playing the Game

Draw and after discard a tile.

Draw a tile from the wall or from the discard pile to begin your turn (unless it is empty).

Discard a tile by laying it face up in the centre of the table after you’ve drawn it.Keep in mind that other players may pick up the tiles you discard.

Create melds

To win at Mah Jongg, you must build melds, which are also known as Pungs, Chows, and Kongs.Each of these melds is a different combination of tiles that you can make. You will gain a set amount of points for each distinct sort of combination if you play melds during the game.

When you have a winning combination, say “Mah Jongg”

You can yell out “Mah Jongg” when you place the winning meld on your turn if you make the required number of melds to get a Mah Jongg. The round is over after you get the necessary number and type of melds for a Mah Jongg.

Set the score

You’ll need to calculate the scores for each player when someone has won the round. There are various alternative ways to score in Mah Jongg, but to make things easy, use the following principles to allocate points.

6 points are awarded for 4 Pungs.

2 points for 4 chows

2 points are awarded for each Dragon Pung or Kong.

6 points for 2 Dragon Pungs

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Pung or Kong of Winds wins 2 points for matching the dominant Wind during the round.

One point is awarded for each flower or season tile.

Continue playing until you’ve completed 16 rounds

When you’ve played 16 rounds of Mah Jongg and each player’s wind direction has been the dominant wind four times, the game is done. After you’ve completed 16 rounds, total up each player’s scores to decide the winner.


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